Badass Normal: Many of these exist in the form of factory sports/off-road variants with a few tricks up their sleeves, or outright "sleeper" cars.They also overheat alarmingly fast, even when you have the best possible radiator and you're starting with a cold engine rather than a pre-heated one. Even launching can be an issue with torque forces in play-the whole car twists to the right from torque steer if you floor it from a standing start, which can result in the front left tire leaving the ground and your car crashing if you can't control the launch. Awesome, but Impractical: The drag cars have more than 900 HP and do 0-60 in about 2 seconds, but cornering is kind of an issue.Technically justified since the game renders cars on CPU threads, and adding human drivers in require extra work since BeamNG GmbH is an independent company, they don't have much budget to afford this. ![]() ![]() Automated Automobile: Due to the game never showing driver or human operating the vehicle, the cars are basically this.The damage model means every body panel bends instead of breaks, so plastic bumpers designed to shatter in real life will instead bend.Every vanilla vehicle with a fuel tank (bar the T-Series) lacks a fuel filler cap.However, there are few straight examples:.Being an out-and-out simulator, the developers do nearly everything to prevent this trope from going into play. 0.17's traffic cars are relatively competent at following between the lines, signaling, and-as of the latest update-stopping at stoplights in East Coast USA, but they're not perfect, which winds up adding a bit of realism.It also averts Lemming Cops to some degree cars chasing you at higher speeds tend to brake and back off to try and nudge you off the road rather than ramming you in full force. Part of their tendency to crash is not knowing about the presence of obstacles, so while it might be okay to slide off the road a little bit, it's not as okay when there are big trees lining the side of the road. If AI-driven cars don't crash, they're actually very adept with turning speeds and the cornering ability of their vehicles (provided the map's routes are laid out correctly). Artificial Brilliance: Zig-Zagged with this and Artificial Stupidity.Anti-Frustration Features: Version 0.21 adds a "smart spawn" system that prevents cars from (re)spawning inside of objects or other cars.This has, however, been fixed, as engines will flood and hydrolock when running, but you can save a car's engine by shutting it off if it starts to flood. In the earliest versions, cars were able to work underwater.Electric cars such as the Hirochi eSBR can drive underwater, as electric cars do not have intakes to flood.In-fact, it helps cool down your brakes and coolant by submerging the brake discs and radiator, respectively. Most of the vehicles with dedicated off-road variants, like the Gavril Roamer, Gavril D-Series and Ibishu Hopper, can have a snorkel attached to the intake, allowing them to cross through deeper rivers like in Utah or traverse muddy and boggy areas.The Wydra is a truly amphibious eight wheeled ATV with a pontoon-like body that lets it float on water and propel itself by spinning its tires.The parts actually fall off so quickly that it is hard to complete the challenge (which takes about 4 minutes) without everything falling off before the truck reaches the finish. One scenario has you driving a cement mixer that not only likes to tip over in corners, but also loses parts as you drive it.Many cars are available in what can be called "derby" variants, which have missing body panels, stripped out interiors and are coated in disgusting looking rust. ![]() The stanced Ibishu Pessima has virtually no ride height and crappy handling.The base Ibishu Pigeon is a 3-wheeler with a tiny 27-horsepower engine and crippling instability in sharp turns (even with stabilizers attached).It was greenlit on Steam on Februand released to Early Access on May 29, 2015. The first public alpha was version 0.3, which debuted in August 2013. BeamNG.drive is also very moddable and edit-friendly due to being built in the Torque 3D engine. It is meant to be as realistic as possible when it comes to vehicle behaviour. ![]() BeamNG.drive note NG standing for "Next Generation" as it is the Spiritual Successor to Rigs of Rods is a car game that makes use of "advanced softbody physics", which means a use of so-called beams and nodes to make up a vehicle (which can bend, deform and break from collisions).
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